Featured Post

Welcome to My Nerd Experiance!

Hi there, [Insert Personalized name here]! I am glad you stopped in! Welcome to my Blog of all things Nerdom related! As you begin ...

Sunday, January 10, 2016

Fantastic Friday # 2 - How to RPG and Have a Damn Good Time Doing it

Hey there folks! 

First things first... yes, I know it is Sunday. Yes, I know this post was supposed to come out on Friday. Lets just say life got crazy, and I didn't get a chance to get to it. Or we could also say I just didn't know how to put to computer what was floating around in my head. You know what, we could say lots of things, but I think we should talk about RPGing. 

Role Playing Games. 

Of the paper and pencil variety, at least. 

That is what I am going to talk about today. 

So this is going to be a Part - How To, and a Part - Good Player Etiquette guide to RPGing. Lets simplify, make this Part 1, and Part 2. I have put quite a bit of thought into this, and Part 2 is very derived from Part 1, but it all makes sense together. I think. Or not. Whatever. Apricots. Fandango. The Ministry of Silly Walks. 

Part 1 - How To Role Play

Guideline # 1 - Become your Character - This is the true heart of role playing. You are acting out as this character. You ARE your character. Understand as much as you can about your character when playing him/her/it, so when you are engaged in interactions, you respond not as yourself, the player, but as your character. This can be very difficult, and it definitely takes practice. Ask yourself, what are the motivations of my character? What does he/she/it want?

Guideline # 2 - Never be Embarrassed - You are playing in an imaginary world with imaginary people. There is no room for embarrassment in that. Don't judge people for the character decisions they make, roll with what the DM gives you. And always remember, there are no bad decisions, there are just bad rolls. 

Guideline # 3 - The Dungeon Master is God - The Dungeon master is your best friend and your worst enemy. RESPECT THEM. They are there to bring enjoyment and adventure to your group. It is your job to assist them the best you can in that. That means NOT second guessing them, that means NOT trying to tell them what is and what is not possible. A good DM can craft an incredible story that can span for months if not years of real time. Embrace that. RESPECT THEM

Guideline # 4 - Have Fun - At the end of the day, you are playing a game with friends set in an imaginary world. Set the drama at the door, and embrace the immersion in the experience. Don't be afraid to try things that sound crazy, or off the wall. Think outside the box. 

Part 2 - Good Role Player Etiquette

Suggestion # 1 - Don't Stomp on Other People's Ideas - Always remember that this is a game where teamwork is key. Anyone may have a good idea for how to get past a certain situation. be willing to ask for help, or take suggestions... but don't take all night with it, the game must go on. 

Suggestion # 2 - Don't Meta-game - You know what your character knows. not what the party knows, unless the party shares that information. Always remember to keep track of what your character knows in game. 

Suggestion # 3 - Be Involved - Play the game! If you get to a part where you do not understand what is going on, ask questions. If you need to disengage for a few minutes, step away from the play area. The single most irritating thing to do as a DM is to have to repeat information because players were not paying attention. Heck, most DMs will not repeat information. Pay attention to what is going on. 

Suggestion # 4 - Play as a party - This sounds like a dumb suggestion, but everyone is there to play, so let everyone play. Involve everyone. Discuss plans. Let others try that charisma check. Let someone else talk. RPGs revolve around teamwork, so play as a team. 


Ok, some closing statements here. Now, I am not trying to flame anyone. Heck, I think I myself may be guilty of... at least most of these. But the trick is learning from experiences, and building from them. As well as that, you may have noticed that there are not "Rules", or "Commands". These are Guidelines. Suggestions. They may work for you, they may not. 

I found a great resource for being a great RPGer on a blog, which I will post a link to. 


Thank you all!

what do you think it takes to be a good RPGer? Any suggestions or Guidelines to add?

-Rob-

2 comments:

  1. Personally I like the way that you word this blog. The suggestions you made are very nice indeed that i feel a lot of people forget or aren't very aware of when playing. Personally i think we should bring these up a little as reminders with our games. Not that we forget them or don't use them but more don't realize that others may not know as it were.

    ReplyDelete
    Replies
    1. Also followed the link and it was a nice add on to your discussion. think ill print some of what he has to say and we can discuss on Tuesday a bit about them.

      Delete