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Friday, February 12, 2016

Fun Friday # 6 - 13th Age - D&D for the new age

Happy Friday Everyone! 

Today, I am going to have a discussion about 13th Age. 13th Age is an RPG that was recently released from Pelgrane Press. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th  Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming. 
 
13th Age has so many great things going for it. I am going to go through a few of them.  

First up is the Icon Relationships. The Icons are the movers and the shakers within the world itself. They include people like the Dragon Emperor, and Elf Queen, and the Golden Drake. When you build your character, you get to choose your relationships with the Icons, building a backstory for your character. For example, I could say that I have a minor relationship with the Dragon emperor, because I was a minor member of his court. Then I could also say I have a major relationship with the Prince of Shadows, because I was a member of a secret society of thieves within the capital. Really interesting, because it gives players a place within the world.  

The next thing I want to talk about is the One Unique Thing. This ties back into the backstory of the character. The One Unique Thing is the one thing that makes your character different from every other PC. For example, my character can see a ghostly representation of his twin brother who died in the birth. This one unique thing never has an effect on game play, just on story itself. Usually a really good vehicle for moving the story, which is awesome. It also really helps bring your character to life.  

In terms of gameplay, 13th Age does skill checks completely different. Each character has a certain number of background points that they get to assign, based on their background. These backgrounds are what players use to make skill checks! For example, if my character has 5 points in a thieving background, when he decides to make a lockpick check, he would add his 5 points of background  to his check, and that would be the result. No more looking for relevant skill check. Use that backgrounds! Really make the game more streamlined.  

Now, in terms of combat, 13th age offers a mechanic called the Escalation Die. This escalation die is a d6 that, as combat goes on, goes up, and when you make attack rolls and damage rolls, you add the escalation die to the result. For example, say it is round 5 of combat. I get to make an attack roll, add the escalation die, which shows 4, plus my modifier. Bam! Needless to say, combat is much much quicker, getting back to the narrative part of the story.  

Now, the last thing I wanted to touch on was how awesomely quirky the book itself is written. There are tons of silly little things that stick out to you as you read it. Just to post an example, look at the monster reference for an owlbear, and the attacks it can make.  
 
Rip and peck: +9 vs. AC15 damage, and until the end of the owlbear’s next turn, the target is hampered (makes only basic attacks) while engaged with the owlbear 
Vicious hybrid: If the escalation die is even, make another rip and peck attack. 
 
 
Feed the cubs: An owlbear that scores a critical hit against a hampered enemy tears a piece of the creature off (GM chooses a limb) and will subsequently attempt to retreat with the prize to feed its cubs. The torn-up enemy is stunned until the end of its next turn. 
 
I mean... come on. Tearing your arm off to feed the young? Awesome! 

Take a chance to play this game! It is awesome! 

Have a great weekend!  

-Rob-

Wednesday, February 10, 2016

Wednesday Weekly # 6 - Starting the Grind

Hump day! 

Hey everybody, this week I figured I would show the little bit of work I did finally get done with those bases. I sat down to marathon all the figures.... then I looked at them... and went to play X-COM 2. I will get to them, a little bit at a time.

I did, however, manage to get 3 models built and based, and primed even. I built my Apothecary, my Librarian, and my Contemptor Dreadnought. The thing that really struck me about these models was how much larger they look over the other space marine models I have. It struck me... it was the base size. Base sizes used to by 25mm, but recently got moved up to 32mm... and the size makes space marines look so much more imposing. I will do a comparison shot, just so you can see the difference.  

25mm vs 32mm. 
On Friday, I got a chance to RPG with a couple friends. Loads of fun, playing the 13th age system these days. I am playing a rogue character, and he is surprisingly badass in a fight. That, and I was getting ridiculous rolls. Well, I am sure the dice gods will spurn me with their favor for next time.  

Thank you! 

-Rob-

Sunday, February 7, 2016

Showcase Sunday # 6 - Dark Shards Battalion

Happy Sunday Everyone! 

For today's showcase, I am going to show you the start of an army I am working on for my wife, some Dark Elf Dark Shards.  

This was the first real marathon paint I ran into. As a whole, this squad probably took me about 20 hours, and I am very happy with them. The trick I was running into, particularly with large units of models, is that they do not need to be display quality to look good in the group. For example, the only real parts I concentrated on were the standard bearer, and the sergeant. Everything else was done at a fairly fast clip, and would stand up under close scrutiny, but not for long.  

For the scheme, I was trying to go with something a little less traditional. I decided to go with a lighter blue/teal on dark blue/black. I like to think the teal really makes the unit pop on the field, and that is definitely what I was going for.  

All I really need to do for this unit is to find a movement tray so I can move them easier.  

These were definitely a test of patience for me, but I look forward to moving on to the next unit.  

Thank you for looking! 

Have a great week! 

-Rob-

Friday, February 5, 2016

Fun Friday # 5 - The Classy Gamer

Happy Friday Everyone! 

Today I wanted to talk about something that is near and dear to my heart... How to be a Classy Gamer.  

Classy shark. Is classy.. no comment on this sexi shark?:OLet us define what it means to be a Classy Gamer. A classy gamer has a few different things doing for him (or her). Firstly, they must dress for the occasion. Most of the time, that just means slacks and a button down shirt, but for the truly classy of you, that means full out tuxedo with tails. Ladies, a dress skirt for you is fine, though if you want to be really classy, a dress it is. Now, accessories make the package, so as a Classy Gamer you must be able to pull out all stops. Gentlemen, I recommend a classy monocle, as well as a top hat. If you know you will be standing, a cane will truly impress. Ladies, your finest jewels, your finest hat, your finest shoes... that will suffice just fine. If you are feeling very classy, bring a cigarette holder, to filter your cigarettes better. Light if you want, not necessary. As for a drink, I would encourage a nice aged scotch, or a fine wine, held with the pinky out of course. Need to be classy.  

Lastly.... Mustaches. Everyone needs mustaches. Draw them on if you need to, the curlier the better.  

Ok, joking aside, Let's talk about what it means to be a Classy Gamer. A Classy Gamer is someone who can win graciously, and lose with aplomb. They are someone who is open to discussion about how to do better, and happy to give advice if asked. They are someone who people keep coming back to for a game, because regardless of who wins or loses, it is about the journey to get there.  

 Many people forget, at the end of the day, unless you are playing for money, it doesn’t matter who won. Enjoy the experience. Enjoy the company. Have fun with friends. Don't be a douche... that is the opposite of classy.  

Thank you for reading! 

Have a great weekend! 

Stay Classy, Gaming community.  

-Rob-

Wednesday, February 3, 2016

Wednesday Weekly # 5 - Bases Bases Bases

Happy Hump Day Everyone! 

This week in the Hobby I.... Well, I worked on some Horus Heresy Stuff.  

I have been thinking for a while now that I just want to get some play time in, I want to just play the games I have been working on. The problem is, the model counts are really high, and I was hoping to avoid proxying. I am not saying I will not, I just don’t like doing it. As a result of that, I decided I wanted to build and base the models to actually play a game. I can always get around to painting them a bit later, once I have played some.  

I sat down and decided that I was going to pre-build two 1500 point army lists, one Imperial Fist, and the other Emperor's Children. Happily, I recently purchased two Betrayal at Calth box sets, so I have plenty of marines. I wanted to experiment a bit with the armies, do a bit of min/maxing, and build something that was fun to play and fun to play against. I will go over the army lists once I have the models build and primed. For now... just imagine 5 plasma guns, and 5 missile launchers.  

So.... to put it in perspective, I had to build 57 bases. Woo... 

When building bases, what I like to do is to take a small piece of cork, maybe 5mm, and rip it into small pieces for the models to stand on. I glue that down using PVA glue, then wait a few minutes to dry. I then brush PVA glue all around the base there the cork is not covering, as well as some small spots on to the cork itself. I pour
 
a mixture of different sized sand/pebbles onto the base to give it a more natural feel. Once I get the models pinned to the base, I will prime the whole thing! 

Also, my modeling time may be very very limited in the next few weeks... I broke down and pre-ordered X-COM 2. So I will be playing the heck out of that. 

Thank you all!

Have a great rest of the week, and weekend! 

-Rob-